The SNES classic Teenage Mutant Ninja Turtles 4: Turtles in Time just got online multiplayer.
It comes via a beefy update for the excellent Teenage Mutant Ninja Turtles: The Cowabunga Collection.
While Turtles in Time is a truly radical co-op couch brawler, now you can take it into the brave new world of online gaming, which, if you told me I was 11, would be a thing for everyone. When Turtles in Time first launched in 1992, well, I would have said, “what’s online?”
Meanwhile, at some point in the future, the NES game Teenage Mutant Ninja Turtles 3: The Manhattan Project will also be played online.
Teenage Mutant Ninja Turtles: The Cowabunga Collection Launch Trailer.
Here are the patch notes in full:
The home menu icon has been replaced with the box illustration. (Switch) PS4 arcade controller is now supported. PS4 joystick support has now been implemented (PS5) Xbox arcade stick is now supported. Xbox joystick support has now been implemented (XB1/XSX) When creating an online lobby, the player can now set the lobby size for both arcade games. The host can limit it to 2, 3 or 4 players. When creating an online lobby, the player can now set the frame delay to “Automatic”. When set, the input lag adjusts based on the number of players. A new enhancement added to SNES and Super Famicom TMNT: Tournament Fighters. Ultimate-Attacks can now be activated in Story ON/OFF mode. A new enhancement added to Super Famicom TMNT: Tournament Fighters. “Group Mode” can now be turned ON/OFF. (Only available in the Japanese version.) A new enhancement added to Arcade US/JP Teenage Mutant Ninja Turtles. The number of lives per piece can be adjusted from 1 to 5. A new upgrade added to Arcade US Turtles in Time. The number of lives per piece can be adjusted from 1 to 8. A new upgrade added to Arcade US/JP Teenage Mutant Ninja Turtles. Difficulty can be adjusted. A new enhancement added to Arcade US Turtles in Time. Difficulty can be adjusted. A new enhancement added to Arcade US Turtles in Time. Game Loop can now be enabled/disabled. When enabled, the game restarts from the beginning after the credits. New button action added to “Arcade US/JP TMNT”, “Arcade US Turtles in Time”, “SNES/Super Famicom Turtles in Time”, and “Genesis/MegaDrive Hyperstone Heist”. Players can now assign a button to “Special”. This button presses “Attack” and “Jump” together to facilitate special attacks. A new color enhancement added to all GameBoy games. Added GBC mode on/off. A new “Color Palette” option added to the Pause Menu for all GameBoy games. In addition to other filters, players can choose from 4 color schemes, 1. black and white, 2. GameBoy green, 3. GameBoy Pocket green, 4. GameBoy light blue. Audio for various games and main menu adjusted Additional pages for NES Tournament Fighters and GEN Tournament Fighters added to strategy guide. Additional page for GEN Tournament Fighters and GEN Hyperstone Heist added to Strategy Guide. Visual settings are saved per game.
The German translation of “Repeated Punches” for page 11 of the strategy guide has been corrected. In the music player, the cassette icon for the TMNT arcade show now displays the correct icon. On page 5 of the Strategy Guide (SNES Turtles in Time), the Turtle Tip 3 screenshot has been replaced. In SNES Turtles in Time, Stage Select enhancements now work even after changing settings in Options. In Hyperstone Heist, Stage Select buffs now work when selecting 2 players. Improved easy menu navigation for TMNT III Manhattan Project (NES) / TMNT 2 The Manhattan Project (Famicom) now works. The extra credits upgrades for SNES Tournament fighters now work. The SNES Turtles in Time manual in the museum now includes the missing pages 18-19.
It’s a great time for Turtles video games. We have the aforementioned The Cowabunga collection, but also the wonderful Teenage Mutant Ninja Turtles: Shredder’s Revenge, which I play over and over again with my kids.
Article source https://www.eurogamer.net/cowabunga-snes-classic-tmnt-4-turtles-in-time-gets-online-multiplayer