In the Destiny 2 community, a popular meme players respond to the big, scary bad guys and deadly space gods with a simple message: I’ll turn you into a gun. There are many variations of this meme, but the general idea remains a popular joke among gamers. Now, in the new Witch Queen expansion, Bungie is leaning into the jokes and letting people literally turn one of the franchise’s most important enemies into a massively powerful grenade launcher.
Over the past few years, Bungie has gotten a lot better at storytelling in Destiny 2. Gone are the days when it took read about the whole tradition on a website or app. Destiny 2 now features complex and captivating villains and heroes within the game itself. And the most recent expansion, Witch Queen, is one of the best pieces of Destiny that Bungie has ever createdmatching the treble of stuff like Taken King or Forsaken.
However, no matter how good a villain or storyline is, the community is always quick to pull the plug. ol’ me-turn-you-into-a-gun. It’s never fun to explain a joke, but here I go. Most major final quests and boss fights in Destiny end with a loot drop, and some of that loot is directly tied to the big bad monster or villain you and your fireteam just defeated. So when you complete new expansions or new questlines, it feels like you’re turning unkillable gods into fun new weapons.
SPOILERS FOR DESTINY 2: WITCH QUEEN BELOW!
As is often the case in Destiny DLC, after beating the expansion’s main storyline, you unlock a plethora of new activities and missions. One of these new Exotic quests, Of Queen And Worms, takes you on a journey through the new Throne World area, exploring Lost Sectors and slaying enemies. All the while, you carry Savathun’s ancient hive worm with you. the ancient worm, who once provided the Witch Queen with her power through a connection to divine worms on the Queen’s home planetwas removed from Savathun by Queen Mara and now demands a host before he reveals useful secrets regarding future threats facing the galaxy. Mara makes a deal with the worm to provide him with a powerful host. The worm and the others in the game assume that Mara means herself.
But, that’s a whole big thing.
After completing a few tricky missions where you collect energy for the pesky worm, you bring the mean little bugger to an altar where Mara reveals the trick. Rather than putting the worm on her, she uses space magic and crams it into a cool looking exotic grenade launcher. After threatening to rip him out of the gun and kill him, Mara and the rest of us get important information about Savanthun and the Witness. I’ll explain that here, but if you care about Destiny 2 lore, you already know that. And if you don’t care, you won’t understand what the worm actually said.
(Chances are you don’t really understand much of what I’ve written so far. Sorry. Anyway, thanks for reading!)
Oh, and the Exotic Grenade Launcher! It’s rather good ! I take advantage of it. The weapon, known as the Parasite, shoot explosive worms, dealing a large amount of Sun damage, which is very useful against large crowds of enemies. I use it a lot, although I rarely like to use heavy Exotics.
It’s funny that after all these years of fans talking about turning monsters into guns, Bungie has created a whole questline that culminates in letting players do just that. It’s just one more reason I’m enjoying Witch Queen and this final season of Destiny. To be clear, though, I still think Bungie removing old content and story missions is terrible and makes it hard for new players to get in.
But…I also got a powerful new weapon that fires worm bombs and was created by smashing an ancient evil bug in a gun with space magic. It’s hard not to have a good time when I do stuff like that.
Article source https://kotaku.com/destiny-2-witch-queen-dlc-expansion-exotic-quest-savath-1848618869