And what’s going on with the “rankings” and the retro game trading?
Welcome to the blog post announcing the arrival of the 27th Digital Foundry Direct Weekly, the talk show on the latest gaming and tech news. I won’t talk too much about this one because in the end, I didn’t participate! We like to have a rotating panel on every Direct and sometimes our workflow is such that we can’t waste the time to participate, but whatever – there’s a good, solid, 75 minute chat for you to enjoy. week kicks off with the somewhat unorthodox but still welcome revelation of the Dead Space remake.
Summer is when we try to take a vacation, and that means we can’t always cover all the games we want with video or written content – Psychonauts 2 is one example. John is a huge fan of the game, however, and shares his thoughts on it in this week’s Direct, while lamenting the sad loss of Konami’s remarkable Breeding Stud franchise. Assassin’s Creed Odyssey 60fps patch? A light blanket this week, but we’ll look to use it as soon as we can.
Beyond that, retro collectors John and Audi share their thoughts on the WATA ranking and trading stories that have emerged this week and their general thoughts on fitting collectible games into protective plastic packaging and on the guarantee that they can never be played again. The team is also sharing their thoughts on this week’s PlayStation Showcase – what titles should we expect to see?
It’s the 27th DF Direct Weekly, this time perpetrated by Audi Sorlie, John Linneman and Alex Battaglia.
And here are your selected timecodes for each talking point:
00:00:00 introduction00:01:31 First Showcase of Dead Space Remake00:11:19 Controversy over WATA games00:22:08 Sony announced PlayStation Showcase for September 900:26:04 Psychonauts 2 prints00:34:26 Breeding Stallion Appreciation Festival00:35:13 Patch Assassin’s Creed Odyssey 60fps00:37:47 Sega and Bandai Namco talents leave for Chinese start-ups00:44:16 Game Boy games coming to Nintendo Switch?00:47:23 Discussion on the content of the DF00:52:48 DF Supporter Q1: Over time, I have grown to appreciate the look of 360 / PS3 games on non-native panels (eg 768p, 1080p and 4K). Is it just glasses of nostalgia?00:54:44 DF Supporter Q2: What do you guys think of the big three (Microsoft, Nintendo and Sony) about upscalers like OSSC and RetroTink 5X?00:56:48 DF Supporter Q3: Curious about how Alex keeps abreast of new and emerging technical aspects of game development?00:59:05 DF Supporter Q4: Were there any games you must have played for the channel that pleasantly surprised you?01:04:43 DF Supporter Q5: Why do you think AF levels are still so low on the console?01:07:31 DF Supporter Q6: As someone hoping to one day get into video game journalism, what advice would you give?01:13:21 DF Supporter Q7: Are you planning to do an episode of Digital Foundry to draw attention to the Shenmue: The Dragon and Phoenix Collection project?
DF Support Program contributors also provide us with a series of interesting questions to answer each week, and this time we take a look back at Xbox 360 and PS3 picture quality, the RetroTink 5X, and other retro converters what are the levels. of anisotropic filtering on console games – and yes, our tips for getting into the industry. We have a lot of fun on this show, and it’s really the tip of the iceberg: join us on the DF Support Program and be a part of what we do – the goal is to open our doors to our donors and aux the positive community that we are building is fantastic.
Article source https://www.eurogamer.net/articles/digitalfoundry-2021-df-direct-weekly-talks-dead-space-remake-and-psychonauts-2