God Of War Valhalla DLC Just Got Harder, With One Big Exception

God Of War Valhalla DLC Just Got Harder, With One Big Exception

Valhalla, the setting of God of War Ragnarök’s new, free roguelike expansion, is full of tough challenges and fights. And unfortunately, the going’s only going to get tougher as developer Santa Monica Studio just dropped a new patch that tweaks the difficulty of certain encounters—though there is one change that may make your Valhalla trip a little less punishing at the start.

Ragnarök’s Valhalla DLC, out now as a totally free add-on for PlayStation consoles, is a roguelite mode for the 2022 action-adventure game. You’ll run through a series of trials comprised of procedurally generated levels, battling new enemies and helping old friends on a quest of discovery and redemption. It ain’t easy, though, as many of the fights absolutely kick Kratos into the ground. And thanks to update v. 05.03, released on December 15, the Valhalla expansion is even harder.

Read More: God of War: Valhalla Ending Is A Hopeful Clue About The Series’ Future 
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Santa Monica Studio has increased the difficulty of “some arena challenges” within Valhalla, though these tweaks weren’t specified in the patch notes. The Forum, Valhalla’s colosseum that lets you duke it out against even tougher opponents, has been adjusted to make its “difficulty more appropriate,” though that wasn’t explicitly detailed in the patch notes, either. The patch notes do get specific when it comes to the Draupnir Spear’s Hind of Deadly Vitality perk—Kratos will gain less health when successfully getting kills with it, so apologies if you were using that to help get through the more difficult areas.

At least there’s one bit that’s easier thanks to the latest patch notes. You remember Tyr, the multi-god—he’s the God of Justice, Honor, Law, War, and apparently much more—that Freya and Kratos freed in Ragnarök? You fight him a few times as you traipse through Valhalla, as he appears at the end of each loop you finish. And though he’s still a tough foe to brawl with, with update v. 05.03, Santa Monica Studio reduced the difficulty of his encounter the very first time you two meet. Slight caveat here, though: This tweak only extends to the Show Me Will difficulty setting, the lowest of the five options that, unfortunately, comes with no bonus rewards. Hey, sometimes it’s worth taking an easier fight over an increase in rewards, amirite?

You can check out the full patch notes for update v 05.03 down below:

GoW Ragnarök Valhalla Update v. 05.03 Patch NotesBug FixesCinematicsFixed an issue where audio would not play and characters would be out of sync during the first cinematic after deathCleared lingering Draupnir Spear particles when cinematic startsGameplayReduced difficulty of first Týr fight on the ‘Show Me Will’ difficulty settingIncreased difficulty of some arena challengesTuning adjustment to ‘The Forum’ to make difficulty more appropriateSlightly reduced health gain and chance of proc on Spear kill perk while in ValhallaVarious combat tuning and balance updatesFixed an issue where Greek Labyrinth Mastery would not increase in the “Open Greek Chests” value if Kratos forfeited a reward selection after spending Fleeting Echoes to open a chestFixed an exploit when using the Spear against OrmstungaFixed an issue with the encounter not ending when kicking Einherjar outside of the arenaFixed an issue where Týr would teleport away and not come backFixed an issue where not all Hunter armor pieces were availableFixed an issue where encounter would not end if Nightmare was ejected from a creature near the arena boundaryFixed an issue where Kratos could erroneously stay in Spartan Rage when interacting with Shield MaidensGeneral StabilityResolved multiple crashes including when opening certain chests or rifts, non-English language specific crashes, and memory leak on PlayStation 4Fixed an issue where Kratos would be falling through the world Fixed an issue where Kratos would fall out of the arena when interacting with a rift on the Aegean ShipFixed an issue with Kratos falling through the world after walking through a Mystic GatewayFixed some issues with textures not streaming in properly when entering arenasUI/UXFixed an issue with the “Time Extended” message displaying in timed challenge trials when it should notFixed an issue with subtitles overlapping UI when in vendor menusFixed some instances of the navigation assist pointing to incorrect locations Fixed an issue where the timer would overlap the Warrior Soul health barFixed instances where the “Elites Killed” counter would remain after timer expiredCorrected the “Costly Damage” burden to show appropriate duration in descriptionFixed the King of the Hill challenge timer overlapping progress barFixed an instance when the timer would never reach zero on the Aegean Ship encounterFixed an issue which would cause a screen reader to read the Tablet of Reflection prompt twice in a rowFixed instances where subtitles were not formatted properlyFixed an issue where “Flawless Kills” and “Flawless Parries” Challenge UI updated any time Kratos was hitAdded a ‘Download in Progress’ screen if attempting to launch God of War Ragnarök: Valhalla before God of War Ragnarök is fully installedFixed an issue with the options menu displaying when opening the glyph tutorial for the first time

Kotaku reached out to Sony and Santa Monica for comment.

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Article source https://kotaku.com/god-of-war-ragnarok-valhalla-update-0503-patch-notes-1851108886


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