Screenshot: Rockstar Games/Kotaku
Earlier this week, Rockstar released a massive free update for Grand Theft Auto Online. For the most part, it focused on improving and expanding what was already in the game. But the update also included a new series of missions involving covert government operations and conspiracies, and this new campaign culminates in what is easily GTA Online’s scariest mission, surprising many unsuspecting players.
The latest GTA Online update, “Criminal enterprises,” was a big deal, helping to make the game more modern while also making it easier (and more fun) to earn money in the game. It’s a solid update, even nerf the legendary jetbike OP and adding the ability to race in the casino. Whereas he added a really shitty semi-auto rifle that no one likes, it’s a glitch in an otherwise great patch.
Also added is a new campaign consisting of a few missions involving the IAA (GTA’s version of the CIA) fighting to stop a wealthy family from controlling the planet’s oil prices. Don’t give them too much credit because they want to take the technology the family uses so they can control the prices themselves.
But what I and many others didn’t expect was that this spy-themed thriller full of car chases and shootouts would end with a chilling, horror-game-like mission. , truly frightening and disturbing. I don’t want to spoil it for people who haven’t played yet, so here’s your spoiler warning!
In the final mission, the IAA sends you to a bunker last seen in the “Apocalyptic heist” update. It turns out that the super AI developed and hosted here was not completely erased by the authorities when you raided the place, and that’s how a wealthy family was able to control the prices oil, using a copy of that AI.(Just nod and pretend it makes sense…) Inside the bunker there is no power and, hidden in the hallways and in the corners, “sleeping” robots with human faces. These are the behemoths of Doomsdayand they were left here to hibernate because apparently the IAA is really bad at cleaning up their messes.
These sleeping carcasses seem to be breathing, or at least making a noise that sounds like breathing. When walking around in the dark, leaning on a flashlight, these things will sometimes make other noises and even twitch. I swear one of them even moved when I wasn’t looking. Rockstar also made sure to place these spooky behemoths in specific locations where you’ll encounter them or hear them while you explore elsewhere, looking for fuses to restore power.
Screenshot: Rockstar Games/Kotaku
I won’t give any rewards for guessing what happens once you restore the power and start hacking the place: Shocker, all those creepy robot bastards wake up and start coming for you. But after walking through them for about 20 minutes in the dark, you at least know how many people are waiting and how long you have to go to escape the bunker. Luckily I had my giant gatling laser gun with me and did a short job on them all before escaping and completing the mission.
Like me, other players embarking on this final mission didn’t know what to expect and many shared stories online of how scary, a player suggesting that he will have trouble sleeping now. Others have shared how tense they felt crawling in the dark, trying to avoid the robots lest the touch activate the evil buggers. Also note that one of the fuses that must be found is hidden behind breakable boxeswhich is a very rare game mechanic for a GTA online assignment. Many players report spending a lot of time crawling through dark hallways, desperately trying to find the last fuse to escape the nightmare.
I love when Rockstar experiments and gets creative with GTA Online missions. Almost a decade after its release, it’s kind of boring to drive around and shoot a few people. Ending random things with a Slenderman-like experience isn’t just fun, but a great way to keep the game fresh after all these years. More of this in the future, Rockstar.
Article source https://kotaku.com/gta-online-creepy-scary-last-mission-ulp-iaa-robots-1849350460