Halo Infinite’s campaign launch in early December saw the arrival of a highly anticipated title that unfolded on many levels, but couldn’t eliminate many of the technical issues we’ve been having. highlighted throughout the preview/flight process. However, towards the end of February, the Halo Infinite Season 1 mid-season update arrived, promising a solution to one of our biggest problems – the fact that first-person animations were running at a frequency of lower frames than the rest of the game.
So where does Halo Infinite fit in the here and now? The truth is that while key issues are resolved with the arrival of the recent patch, there are still a host of issues that have remained untouched, to the obvious detriment of presentation – particularly evident in the single-player campaign.
Let’s be clear here though: there’s nothing groundbreaking as such in our list of reviews – the fundamentals are there, but there’s just the nagging sense that the polish usually associated with a mega-budget release isn’t. not here. And to some extent, that’s still not the case, despite an improvement. HDR is a good example of this – Dolby Vision support for Halo Infinite didn’t look right at launch. There’s an improvement – dynamic range doesn’t look so clipped now – but the game still doesn’t look impressive in HDR mode, which is surprising bearing in mind that titles like that Forza Horizon 5 and especially Gears 5 and Ori and the Will of the Wisps just have to look absolutely terrific.
John Linneman and Alex Battaglia share notes on the recent Halo Infinite patch during a multiplayer battle.
There’s a similar sting in the tail with Halo Infinite’s fix for lower framerate animations, especially evident in actions like throwing a grenade, dressing, crouching, or reloading weapons that take up a lot of time. space on the screen (the rocket launcher and the spiker, for example). Interpolation between keyframes seemed to be missing during flight time and launch, but the good news is that this has been completely fixed. Thing is, related issues elsewhere haven’t: Campaign cutscenes still have annoying vibrations where even when a new frame is rendered, the camera movement and character animation aren’t. .
Even the basics don’t seem to work as they should: the initial cutscene of the pre-rendered movie runs at 30fps, but it does so inconsistently in frame times. Clearly a lot of work has gone into this footage, but the playback software for this FMV is not working properly. The black levels were wrong at launch – and they still are.
Meanwhile, there are still core issues with the presentation of new frameworks on PC and Xbox. The PC game’s v-sync option should be set in order to take advantage of the excellent implementation of dynamic resolution scaling. However, using this option causes sporadic frame drops. This can be overcome with v-sync at the GPU driver level, but DRS no longer works properly – this is something that has been present and reported for many months, but is still not fixed. Meanwhile, on Xbox, something in the way Halo Infinite presents new frames is causing stuttering issues at 120Hz with VRR active – the game drops frames, but rather than providing smooth updates like other titles running VRR, it still sounds jerky. The system-level variable refresh rate works, but Halo Infinite’s frame delivery doesn’t seem to allow for smooth updates.
So looking at the Mid-Season Update, there’s definitely some progress – smooth first-person animations are essential for the quality of the presentation, bearing in mind that they’re crucial for the experience. However, there’s still a long way to go and we have to wonder to what extent Halo Infinite is effectively two games in one with multiplayer effectively running as a ‘game as a service’, perhaps explaining why the campaign doesn’t receive not the same kind of attention. That could change once co-op is released – and it would be great to see the campaign’s technical issues ironed out ahead of the release of this crucial update.
Article source https://www.eurogamer.net/articles/digitalfoundry-2022-halo-infinites-mid-season-patch-fixes-key-issues-but-theres-still-a-long-road-ahead