Sony’s next-generation PlayStation VR controllers support reverse tracking and a few types of haptics.
Sony’s next-generation virtual reality hardware for PlayStation 5 will include a number of sophisticated features and even cutting-edge technologies that are not yet available on popular mainstream VR headsets, according to one. report on UploadVR.
Citing “reliable sources,” UploadVR reports that the upcoming PlayStation VR headset will feature eye tracking and foveated rendering, haptic feedback, upside down controller tracking, an IPD adjustment dial, and 2000x per eye resolution. 2040 pixels (4000 x 2040 in total).
Eye tracking and rendering fové
So what does all this jargon mean? Let’s start with eye tracking, which will let the headset know exactly what you are looking at in a scene. Developers could use it as a form of entry, or to make your avatar look more realistic for other players in games like VR Chat. (Similarly, the HTC Vive PC headset has a face tracking accessory that leaves your facial expressions translate into virtual reality. It’s unclear if Sony plans to include face tracking capabilities.)
Eye tracking also opens the door to a long-standing graphing technique called made fové. Basically, this would allow the headset to dedicate additional GPU power to where you are currently looking and spend considerably less GPU resources on areas of your peripheral vision. This could potentially allow more detailed scenes to be rendered with the same amount of GPU power, although I don’t think we’ve seen this proven in any mainstream commercial VR product yet.
The Oculus Quest and Quest 2 currently support a more basic technique called “fixed foveate renderingWhich allows a developer to enable foveated rendering manually and without the insight gained from eye tracking. This increases performance, but the downside is that your gaze is free to go to the parts of the screen that are now low resolution, as the VR system cannot tell you are peering. to its ugly pieces. The new PlayStation VR headset will know where you are looking and can adjust the resolution to always look good.
IPD resolution and adjustment
Speaking of graphics, the display resolution of the new Sony headset would be slightly north of 4K, with a resolution per eye of 2000 x 2040 pixels. That’s slightly larger than 1832 x 1920 per eye of Oculus Quest 2. At this resolution, Quest 2 is largely free of the “screen door effect” that plagued older VR headsets, that is. therefore great news for the potential PlayStation device. The Quest 2 also has a maximum refresh rate of 120Hz, but there’s no word, rumor, or whatever about Sony’s next maximum refresh.
The story of UploadVR suggests that the new hardware will feature a lens separation adjustment dial, which is another way of saying that you’ll be able to tell it more precisely the distance between the pupils of your eyes. Make sure a helmet matches your interpupillary distance, or IPD, is an important factor in achieving a solid and comfortable 3D image. The Oculus Quest 2, as good as it is, has been criticized for offering only three discrete IPD settings instead of a more adjustable dial, as some users’ IPD readings fall between these discrete settings.
Most older consumer VR hardware required special sensors installed around your play area to track the positions of your controllers; this “outside-inside” follow-up was a huge pain in the ass. Indoor-to-outdoor tracking, such as seen in Oculus Quest devices, allows the headset itself to track where your controllers are via built-in cameras, with no external sensors to worry about. This is definitely the way to go.
UploadVR sources also claim that the next-generation Sony headset will feature haptic feedback via a built-in motor, giving developers a new way to help gamers feel the action in-game. The new headset motor will be added. with tactile features already announced for new generation PSVR controllers (pictured above), including adaptive triggers that can offer resistance (like on the normal DualSense controller) and controllers’ haptic feedback functions. In short, a high quality rumble is on the menu.
Still wired, although
If you’ve read this and thought to yourself, “This compares very favorably to the Oculus Quest 2,” you’re not alone, as it certainly is. Perhaps Sony’s next PlayStation VR headset will fail in this comparison is that it will still be wired. A single USB-C cable will pass between your headset and the PlayStation 5. This is an improvement over the bulky, multi-wire breakout box of the current PlayStation VR, but still a far cry from the elegance and freedom of a wireless headset like Quest 2.
Wired thing aside, the purported details of these leaks are quite encouraging and suggest Sony is keeping it serious. when he says, “Our commitment to virtual reality as a medium for games is stronger than ever.” While this next-gen PlayStation VR isn’t launching this year, we’re hopeful that PlayStation 5 gamers can eventually enjoy high-level VR alongside their Oculus Quest 2 and PC VR brethren.
Article source https://kotaku.com/report-next-gen-playstation-vr-is-sounding-pretty-impr-1846864969