Splatoon 3 updated to Version 2.1.0 (patch notes)

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You may remember that yesterday, nintendo had confirmed that Splaton 3 would receive an update on January 17. A few months ago, the update was confirmed halfway through the game’s cold season.

Well, the date has arrived, and as promised, Nintendo has released the update. Once updated, Splatoon 3 should be at version 2.1.0. The official patch notes were released yesterday, but if you missed them, you can catch them below.

Specs of some primary weapons have changed. Main WeaponEdit DetailsAerospray MG
Aerospray RGThe size of the terrain area inked by the spray drop has been increased by approximately 10%. Jet Squelcher Reduced blurring when shooting on land by 17%. Rate reduction caused by distance has been adjusted. You can now cause 50.0 damage / 100.0 damage further than before. Big Swig Roller Minimum horizontal slash damage increased from 30.0 to 35.0. Bamboozler 14 Mk l Ink consumption reduced by approximately 17%. Nautilus 47 Increased firing duration by approximately 15%. Sloshing MachineIncreased ink consumption by approximately 10%. Specs of some secondary weapons have changed. Secondary Weapon Change Details Angled shooter damage increased from 30.0 to 35.0. Ink coverage radius when hitting terrain or opponents has been roughly doubled. Specifications of some special weapons have changed. Special WeaponEdit DetailsTacticoolerTacticooler’s Quick Respawn and Special Saver will no longer be canceled by Respawn Punisher and Haunt equip abilities. Respawn Punisher and Haunt effects (increased respawn time and increased amount of Special Gauge lost) will still occur. one second.Triple Ink StrikeIncreased the radius of the damaged area by approximately 10%. Increased damage dealt by approximately 50%. Crab Tank Shortened the duration of the Crab Tank when not using the Special Power Up Equipment ability from roughly 9 seconds to roughly 8 seconds. Increased the rate of extending the duration of the Crab Tank when using the Power Up Special Equipment ability. As a result of these changes, the duration of the Crab Tank when maximizing the use of the Power Up Special Equipment ability remains the same as before. The points required for some special weapons have been changed. WeaponBeforeAfterSplattershot
Hero Shot Replica200190.52 Gal200190.96 Gal200190Splattershot Pro190180Splattershot Nova200190Splat Dualies200190Custom Splattershot Jr.180190Sloshing Machine210220Splatana Wiper180190 The performance of some gear abilities has been changed. Gear AbilityChange DetailsNinja SquidInk splash will no longer be invisible for 30/60 seconds immediately after transforming into child form. Using the Swim Speed ​​Up gear ability at the same time will no longer cause one of those abilities to be canceled. When using Ninja Squid, swimming speed will continue to be reduced by a fixed amount.

This update focuses on adjustments related to battles.

Made numerous adjustments to primary weapons to lessen the impact on some of the weapons in Splatoon 2, where the increased performance of the equip ability was undone in Splatoon 3.

Regarding the changes to Ninja Squid, while mitigating the issue where players would lose sight of each other when shooting at each other from a relatively short distance, we are also intentionally maintaining the way opponents are approached with longer distances. long.

We’ve reduced the amount needed to fill special gauges for some weapons, and within that group we’ve beefed up some frequently used close-range weapons to increase player options.

We’ve increased the amount needed to fill the special gauges of certain weapons and within this group we’ve somewhat reduced the tactic of using secondary weapons and special weapons to attack from a distance.

We also made some adjustments to increase the manifestation of special weapons.

The next update will focus on new features and weapon balancing for the start of the new season in March. The update is scheduled for the end of the current season.

Fixed an issue that allowed players to climb through impassable walls when using Squid Surge and Squid Roll at the same time. Fixed an issue where if you get submerged in ink on a wall and move to any floor from a certain angle and continue moving while submerged, your movement speed is reduced . Fixed an issue where shots fired from a bloblobber at a tower or other moving terrain features would hit and fade rather than hit and bounce. Fixed an issue where when a player moves or jumps with an open umbrella, the area protected from incoming ink is approximately 1/60 of a second behind where it appears to be. Fixed an issue where when a player lands with an open umbrella, they are stunned and the umbrella appears to sink into the ground. Fixed an issue where the area protected from incoming ink by an open umbrella is slightly left or right of where it appears to be. Fixed an issue where the animation of opening an umbrella to shield yourself from attacks would occur slower than the start of the actual defensive effect. Fixed an issue where the umbrella closing animation during the umbrella opening animation was not displaying correctly. Fixed an issue where attacks from the back of the Crab Tank, such as Ink Storm, would bounce while the tank is in walk mode even when hitting the player directly. Fixed an issue where after using the Inkjet or Zipcaster without hitting the ground once, the player lands in an unexpected location. Fixed an issue where the Wave Breaker would immediately disappear from other players’ screens if the elevation of its location was near the waterline. Fixed an issue where if the Wave Breaker is placed at a specific elevation, its waves would not display in adjacent lower spaces in the area of ​​effect. Fixed an issue where if the Wave Breaker is placed at a specific elevation, adjacent lower spaces may or may not enter the area of ​​effect due to slight positional differences by slightly increasing the area of ​​effect in the lower area . Fixed an issue where if you ink certain parts of the terrain in Eeltail Alley with a roller, it causes the game to slow down. Fixed an issue when playing Rainmaker mode in Hagglefish Market that caused the score to not change smoothly in some areas. Fixed an issue when playing Splat Zones/Tower Control/Rainmaker/Clam Blitz modes in Undertow Spillway that caused you to not get submerged in ink in certain areas whether they were inked or not. Fixed an issue when playing Rainmaker Mode in Alfonsino’s Museum that prevented the score from changing smoothly in some areas. Fixed an issue that allowed you to climb unintended walls in Inkblot Art Academy. Fixed an issue when playing Splat Zones mode in Mahi-Mahi Resort that prevented players from correctly placing a Tacticooler in certain areas and prevented the player trying to place it from being able to properly stand on stage terrain . Fixed an issue when playing Rainmaker mode in Sturgeon’s Dockyard that caused the score to not change smoothly in some areas. Fixed an issue when playing Rainmaker Mode in MakoMart that caused the score to not change smoothly in some areas. Fixed an issue that allowed you to climb unintended walls in Wahoo World. Fixed an issue in Wahoo World that allowed you to switch from an inkwell to a projector. Fixed an issue in Brinewater Springs that prevented trees in front of you from displaying transparently. Fixed an issue when playing Splat Zones/Tower Control/Rainmaker/Clam Blitz modes in Brinewater Springs that caused the score to not change smoothly in some areas and “DO NOT RETREAT!” to view even if you weren’t stepping back much. Fixed an issue in Brinewater Springs and Flounder Heights that caused ink shot from above to disappear before hitting the ground. Fixed an issue when playing Splat Zones/Tower Control/Rainmaker/Clam Blitz modes in Flounder Heights that allowed you to jump from an inkwell onto a water tank. Fixed an issue where if a communication error occurred at some point during the Big Run results announcement, you could get a decoration but not the corresponding badge. If you were affected by this issue, you will be able to get your badge after applying this update data and restarting the game. Fixed an issue that caused stored ammo in the Snipewriter 5H to disappear after dropping Golden Eggs or firing them with a Big Shot launcher. Fixed an issue that caused bombs thrown by a Steelhead to not properly despawn when the Steelhead was defeated by dealing damage to its torso. Fixed an issue in Marooner’s Bay at low tide that made it difficult to ink on a Flipper-Flopper’s attack area if it tried to dive near the surface of the water. Fixed an issue in Marooner’s Bay that caused a slowdown if players or salmonids came into contact with certain terrain. Fixed an issue where if you saved a task scenario with Grizzco weapons and played it again as a private task, different Grizzco weapons were provided instead. Fixed an issue where when selecting weapons on a stage and switching from a brella to another weapon, the brella would not work properly. It may not launch or protect against enemy attacks. Fixed an issue in recognition where game controls would not work after trying to start Turf War and Photo Mode at the same time when playing with multiple people. Fixed an issue in recognition where when playing with a timer and the player was splashed, the photo pose would remain as the player’s pose if specific procedures were performed. Fixed an issue in recognition where when playing with a timer and the player was splashed, the countdown number would not display. Fixed an issue where after failing to save task history on the Grizzco Terminal, the list of completed tasks would not display correctly. Fixed an issue in stores where after pressing certain buttons at the same time, some commands would not work.

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Article source https://mynintendonews.com/2023/01/18/splatoon-3-updated-to-version-2-1-0-patch-notes/

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