Twitter’s ‘Useless’ Dragon Age Facts Shed New Light On Series

Twitter’s ‘Useless’ Dragon Age Facts Shed New Light On Series

Picture: Bioware

If, like many others, you’ve waited nearly a decade for Dragon Age: Dreadwolf, you’ve also lived on crumbs for the series since Dragon Age: Inquisition launched in 2014. Well, thanks to the wonders of the In social media engagement farming, we’ve had some new insights into Bioware’s fantasy RPG development to guide us until we get more Dreadwolf news.

It all started with a Twitter trend asking what “useless” trivial people knew about various art forms and media properties – there was “useless” knowledge of video gamesfor example, as well as “useless” animation facts– and finally we made one that asked people for their most useless Dragon Age facts. While some people have talked about well-known facts, like the show’s world name, Thedas, was a code name that stood for “The Dragon Age setting” who stayed, there were a few BioWare developers who chimed in and told behind-the-scenes stories about RPG development.

Horses don’t actually sprint in Dragon Age: Inquistion

One of the funniest came from John Epler, currently creative director on Dreadwolf, explaining that despite having a sprint option in Dragon Age: Inquisition when you mount a mount, the game doesn’t actually increase your movement speed, it just add some effects and movements. slightly the camera so that the player has the impression of going faster. It’s an illusion, and now that I’ve spent over a hundred hours in this game, I feel incredibly stupid for using the feature in the first place.

Why Iron Bull’s Romantic Scene Is Different From Others

While some of these stories remind us that much of the video game experience is smoke and mirrors, some of them are really interesting in the way they illustrate that surprising problems require surprising solutions. . For example, Epler said that the romance scene you can share with Inquisition’s resident pansexual hunk, Iron Bull, takes place in a different tower than the scenes with other romantic characters. For characters like Dorian and Sera, the player finds their love in their quarters to do the horizontal tango, which is located in the central tower of the party base. For Iron Bull, however, part of the scene takes place in a separate tower, and it takes a comedic twist when several characters enter the room after the lovers have had a good time. Because the scene’s mocap involved your allies Josephine, Cassandra, and others walking through a doorway, the scene wouldn’t have worked in the player’s quarters, as the entrance to this room has a staircase. So the developers created a special sex tower just for this scene.

Dragon Age: Inquistion’s ending had more permutations

Whether prompted by the trend or not, David Gaider, who previously acted as a writer on the series before departing in 2016, posted what was the original roadmap for Dragon Age: Inquisition’s ending. The ending that launched with the game featured a short stinger of Solas, the party member turned surprise villain, meeting with enigmatic series mainstay Flemeth and seemingly absorbing her life and power for his own. As it turns out, there was an outline for the ending that would have ended with the player or her daughter Morrigan killing her, instead. This would have been tied up in a decision earlier in the game in which the player decides to drink from the Well of Sorrows, essentially giving Flemeth control of the one who partook. The controlled character would have fought Solas on her behalf, but it seems, regardless, Solas would have left and either the player or Morrigan would have killed Flemeth. There’s not a ton of detail, but it does seem Inquisition’s finale had a lot more conflict going on at one point.

Gaider said in thread that he was okay with the ending of the final scene, comparing it to a Marvel-style dart that would hint at something to come, and says the team did not make a playable build of the original outline. Curiously, the player character is also present in the scene that unfolded, offscreen and in the bushes. It’s not for any narrative reason, though. Gaider speculate this is because the player had to be present in a game environment to play the cutscene.

As interesting as it is to hear more behind-the-scenes stories about the creation of Dragon Age: Inquisition, it would be even more enjoyable to learn more about Dragon Age: Dreadwolf. The sequel has been in the works for almost a decade at this point. Recently, fans got a chance to experience the universe in a new way with the Dragon Age: Absolution anime on Netflix, which also included what appears to be clues to a new season or story beats in Dreadwolf.


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